
Real Time Strategy
For the first fifteen years of their development, computer games were designed with a turn-based strategy, like those of traditional, physical board games—your opponent had to wait for you while you took the time to think and plan your next move. In real time games, you and your opponent are moving simultaneously. You have to think on your feet.
The basic plot of most RTS games involves three major points:
- Gather resources
- Build and position them
- Attack
I can’t think of a better analogy for the way we all need to approach strategy today. Markets and competitors move too quickly for us to sit and contemplate grand and complex moves. We need to focus on having the right resources, positioning them in the right places, and approaching markets at an aggressive pace.
What I like best about this genre of game is that it distances strategy from the common bias that it is somehow slow-moving and only done on the big picture level. I often hear people dismiss activities as tactical rather than strategic. This is a dangerous distinction in real time. The best tactics are those that support your strategic goals. Using this definition, all tactics should be strategic. We live in real time. Let’s keep our strategies moving at the same pace.
Beside talking to our in-house expert, we also consulted a few on-line resources for our research including Wikipedia, a history of real-time strategy games and a list of the Top 10 RTS games today.
-Mary Adams (adams@trekconsulting.com) |